Curse is a global multimedia and technology company focused on creating content and products specifically for gamers. We provide information and tools to help gamers better enjoy all aspects of their gaming lifestyle.
Our media content is distributed through a variety of channels including websites, video, and desktop applications via our proprietary platform technology designed with gamers in mind. This technology fosters the formation of communities, and helps like-minded gamers around the world connect, interact, and share information with one another.
Our mission is to empower gamers with premium resources and content to provide an enriched, authentic, and more enjoyable experience. Gamers worldwide can depend on Curse for the tools and expertise they need to take their gaming to the next level.
Curse.com was started by Hubert Thieblot as a way to organize the numerous add-ons that were available for his favorite game, World of Warcraft. Hubert originally designed the website just for his friends, but quickly learned that the website he started as a hobby was something the entire gaming community could benefit from. In 2006, as demand for the site began to grow and the site’s traffic skyrocketed, Hubert realized he had a viable online business, and Curse, Inc. was born.
As the newly formed company continued to grow, Hubert made the decision to relocate to San Francisco, where by 2009 he had secured 11 million dollars of financing and began to transform the company from a small, singularly focused start-up into a diverse, gaming information giant.
Today, Curse, Inc. reaches over 50 million people every month through its portfolio of web properties, video channels, social media channels, and its desktop application – the Curse Client.
Founder and CEO
- Founder and CEO
Hubert Thieblot is a highly successful French entrepreneur and founder of Curse, Inc. where, as CEO, he is responsible for the company’s vision, overall direction, and product strategy.
As the former guild master of one of the largest gaming clans in Europe, Hubert is highly respected in the MMOG (Massively Multiplayer Online Games) community. He brings both a real passion and a strong expertise in online games to Curse. His fearless and adventurous personality made it possible for Curse to raise $11 million in two rounds of financing. Furthermore, the company has also achieved multiple industry recognitions, including becoming a Microsoft Bizspark One company in 2010 and an Inc. 500 company in 2011.
Thieblot regularly participates in prestigious and selective industry related events as a guest speaker, including most recently the 2011 Montgomery Technology Conference and the Login 2011 Conference. Hubert is also the sponsor and host of a series of worldwide roundtable sessions, where industry leaders and top executives in the gaming world discuss their challenges and achievements, as well as the future of the industry.
As Founder & CEO of Curse, Inc., Hubert’s leadership and strong fascination for games has been and continues to be a key element to the success of the company.
- Chief Technology Officer
Michael joined Curse in 2007 and was appointed to his current position in 2008. He is a systems architect and product designer with over fifteen years of IT management experience and an established track record of designing, developing, and deploying large-scale web and client applications.
As Chief Technology Officer at Curse, Michael is responsible for the vision and implementation of the company’s technical endeavors. He oversees platform R&D, product development and data center initiatives. Since joining Curse he has designed technology and infrastructure to support 30 billion monthly requests, and over 25 million unique visitors.
Prior to joining Curse, Michael was involved in the growth of two successful startup companies, Netran / Tagnetics and Solid Earth. At Netran / Tagnetics, he worked closely with the company's founder to create one of the industry's first online grocery shopping platforms. At Solid Earth he designed an enterprise level real estate information system (in use today by over 50,000 realtors in 14 states) and helped earn the company a spot in the Inc 500 list in 2004 and 2005.
Michael has a Bachelor’s of Science in Management and Computer Information Systems from the University of Alabama
- VP Marketing
Donovan Duncan is Vice-President of Programming at Curse where he currently focuses on product development, new business, and acquisitions. He oversees content, product, customer service, design, corporate marketing, communications, E-sports and video efforts for the company.
In 2008, Donovan joined Curse as a Content Consultant eventually being brought on full-time as Content Manager; he later became Director of Content in 2010 and was appointed to his current position in 2011.
Donovan started his career in gaming at age 14 when he created and managed one of the biggest Ultima Online sites, which later became one of the most important online trading platforms for the game.
Since joining Curse, Donovan has been responsible for many successful initiatives such as the company’s professional gaming team, Team Curse, and Curse’s YouTube Partnership Program which reached 25 million monetizable views a month in less than one year, rivaling top competitors in the industry such as MACHINIMA. Donovan has also played a key role in the development of partnerships with some of the largest game publishers in the world and integrating Curse content directly with their products.
Donovan brings more than 15 years of experience in the gaming industry along with a huge passion for MMOs. Today his time and heart are taken by MOBAs, MMOs and the hottest new games on the market including mobile and social guilty pleasures such as SimCity.
Donovan has a Bachelor’s Degree in Business Administration from the University of Montana.
SVP of Programmatic Revenue
- SVP of Programmatic Revenue
Franck joined Curse in early 2006 bringing 10 years of experience in the internet & telecom industries as a Marketing & Business Development Manager. Before joining Curse, Franck worked as a Marketing Manager in the prepaid mobile market with Prepay Go.
In 2003 and 2004, as an entrepreneur, Franck developed an internet kiosk access company, Cibertech. In 2000 and 2001, he created an investing club and developed the fund as an Online Trader. From 1999-2000, Franck built a successful website (NY City site).
In addition, Franck is a famous FPS (First Person Shooter) player and participated in the Korean Grand Final in 2003 (WorldCyberGames).
Franck studied Economics at Paris X University.
- VP Sales
In 2009, Nathan Lindberg joined Curse as Regional Sales Manager; he became Director of Sales in 2010 and was appointed to his current position in 2011.
As Curse’s VP of Sales, Nathan is responsible for growing Curse’s global direct sales revenues and their client account list, as well as investigating new market opportunities. Nathan has been instrumental in growing Curse’s direct sales team from four people to 25 people in just three years. He has expanded Curse’s operations globally, adding staff and offices in Australia, Germany, and Great Britain.
Prior to joining Curse, Nathan worked at GamePro Media and was instrumental in creating a magazine partnership between 7-Eleven and GamePro that created over $1 million in potential revenue for GamePro.
Nathan got into gaming early on, playing games like The Legend of Zelda & Ikari Warriors and his all-time favorite GoldenEye. He currently maintains his Balance Druid in World of Warcraft along with a greater than 1:1 kill to death ratio in Battlefield 3, Call of Duty & Planetside 2.
Nathan has a Bachelor’s of Science degree in Sports Media from Ithaca College.
- VP Product
Jack joined Curse in 2007,later become Director of Product in 2011 and was appointed to his current position as Vice President of Product in 2013.
As Vice President of Product, Jack is responsible for setting the overall strategic vision for the future of the company’s products. By overseeing both the product and design teams, Jack ensures Curse's users enjoy an exceptional experience marked by usability and beautiful, modern aesthetics. Jack has been instrumental in building the cutting edge software platforms that power Curse's websites and the Curse Client.
Jack brings over 10 years of experience building successful websites to the position. Prior to joining Curse, Jack enjoyed success as an entrepreneur having founded two companies focused on developing web applications and web sites. His sites, Llamafont and Zombiefont, have seen amazing viral success, and have received national coverage on sites such as Reddit, The Huffington Post, The Next Web, Entertainment Weekly, and BuzzFeed. Jack sold another site he created, arenajunkies.com, to Curse in 2007.
After completing his a Bachelor's Degree in Cognitive Science and Psychology from the University of Virginia, Jack joined the U.S. Navy and worked as a dolphin trainer as parts of U.S. Navy’s Marine Mammal program. After completing his service, he went on went on to fuel his passion for the web and technology by earning his Master's of Science degree in Mass Communication specializing in Creative Technology from Virginia Commonwealth University’s Brandcenter.
VP of Monetization
- VP of Monetization
In the summer of 2014 Gabe joined Curse as VP of Monetization, with 6 years of Digital Advertising and 18 years of Internet Technology experience under his belt from companies like SAY Media, VideoEgg, RockYou!, HighWired Technologies, and more.
As the VP of Monetization, Gabe sets resource and staffing levels by developing and articulating a clear mission and career architecture, increases revenue at a predictable rate through the establishment of strategic directives identified and evaluated by data analysis, and represents Revenue Operations both internally to Curse employees as well as externally to the gaming and digital advertising marketplace.
Gabe brings a long history of innovation, leadership, and entrepreneurship to the table. As the current owner and founder of EyeSeeVision, LLC, he put his talents to use and patented an interactive video system and method which provides users with the ability to navigate and otherwise interact with representations of physical space, developing the small service business to showcase the virtual tours.
Gabe studied Computer Science, C++, and Linguistics at De Anza College, along with General Systems Design and Simulation at the University of California, Santa Cruz.